Imponte Deluxo by Thundersmacker


Time Traveller.


Info:

The legendary cult-classic Deluxo returns in the Doomsday DLC for GTA V.

This model was very solid to begin with, so very little was changed from the default model.

Optional extras include 3 different spoilers (including a new spoiler based off the VC Deluxo) and 4 front grill variations.

Low file size and proper LODs of course.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Deluxo. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

As with the other cars with gull-wing doors, the opening\closing animations are buggy.

The boot lid will clip through the VC "throwback" spoiler when opened.

Please report any other bugs you may find so I can fix them quickly.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

Genuine Delorean Handling: This handling behaves like an original Delorean would, it's slow and feels heavy but it will go over the famous 88MPH.

DELUXO       2100.0  0.00  85	0.0 0.04 -0.18 		0.0  4  0.142 1.0 155.0	0.21 0.650 0.40 35.0		1.30 1.10 15.7 0.15 0.4810		1.9  1.0  1.0  0.10 -0.18 0.0  0.50  		1.0 0.6 1.2 1.5 	0.0  12000 		440000		0				0

Sporty Handling: This handling behaves more like the Delorean in the BTTF movies and actually drives like a sports car.

DELUXO	     2100.0  0.00  85	0.0 0.04 -0.21		0.00 5  0.200 1.0 212.0	0.25 0.649 0.55 32.0		1.47 1.17 13.9 0.12 0.4848  		2.1  1.6  1.6  0.10 -0.18 0.0 0.48  		1.0 0.6 1.2 1.5 	0.0  12000 		440000		0				0

vehicles.ide ( uses the Feroci sound )

deluxo, 	deluxo,	car,		DELUXO,         FEROCI,	     VEH@LOW,	VEH@LOW_INFERNUS,			10, 	2,	0.1975,	0.1975,		0,	1,	1.0	,1,	ext_sunroof+ext_strong

carcols.dat   ( goes in the car4 section ) ( color 1 is main body color, color 2 is the front and rear bits, color 4 is the wheel color. )

deluxo,	90,90,89,90, 26,3,117,10, 0,0,3,10, 28,28,32,13, 69,0,3,13, 74,74,128,4, 89,89,127,1, 112,112,3,1, 0,0,1,1, 24,6,6,4,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE deluxo FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD BONNET_FWD POS 0.000000 0.485718 0.635072 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD BONNET_BWD POS 0.000000 -1.368267 0.682266 ANGLES 0.000000 0.000000 3.141056 FOV 45.000000
VEHICLE deluxo FIELD CINEY_WHEEL POS -1.281494 -0.649963 0.081820 ANGLES -0.011527 0.074200 -0.009072 FOV 45.000000
VEHICLE deluxo FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_MISC_1 POS 1.424784 -4.193884 1.075789 ANGLES -0.181534 -0.188471 0.251901 FOV 45.000000
VEHICLE deluxo FIELD CINEY_MISC_2 POS -1.016296 -0.794495 0.579344 ANGLES -0.101502 0.194155 -0.238978 FOV 45.000000
VEHICLE deluxo FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CARPHONE POS -0.478455 0.511719 0.569405 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD AIM_FR POS 0.000000 -0.083313 1.007576 ANGLES -1.562062 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE deluxo FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[deluxo]
structType = 0
field_1 = 41641
flags = 0x2AA62A 
floatAsInt_A = -9.0
floatAsInt_E = -4.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.233333
floatAsInt_multiplier1200_8E = 0.78333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.25
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKE_1_LOUD
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.833333
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = RUINER_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_IMPONTE
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 8.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3